Monday, February 25, 2019

Alita: Battle Angel Review

(Cross-posted at Church of the Geek)


I’m going to begin this review with a bit of autobiography. Like many kids who grew up in the late 70s-early 80s, I got a taste of Japanese animation (i.e. anime) through Star Blazers, Battle of the Planets, and Robotech. In college, I was reintroduced to it and was shown in no uncertain terms that anime could and did address some very mature and thought-provoking subject matter, all while still being very fun and entertaining. One of the animes that showed that potential was a 1993 direct-to-video release (OVA, in anime fan parlance) called “Battle Angel.”

Battle Angel was based on Gunmm, a manga series drawn and written by Yukito Kushiro that he began publishing in 1990. An English translation of the manga was released around the same time as the Battle Angel anime and I immediately began buying the volumes. Kushiro has continued the story and is still publishing Gunmm (or Battle Angel Alita, here in the states) manga and I am still collecting.


Sometime around the year 2000 or so, I began to hear rumors that there was another, far more famous, fan of the Battle Angel series; that being James Cameron, who after the overwhelming success of Titanic was the hottest director in Hollywood. When asked at some point what he wanted to do next after Titanic, he told the interviewer: “Battle Angel.” I was beyond stoked.

Of course, life doesn’t always work out the way even big shot Hollywood directors want it to go, and as the years passed Cameron had to alter his dream of bringing Kushiro’s vision to the big screen. Avatar cemented his place as that “hottest director” yet again, but it was almost too successful. The studios wanted more of that and a lot less of his dream project. So he passed the director’s chair to Robert Rodriguez and the project finally started moving forward.

And I got to see it this past weekend.

So what did I think?

It was pretty much everything I had hoped it would be. The plot of the film adheres closely to the plot of the 1993 anime, which is also the plot of the first two volumes of the manga. Dr. Ido, a skilled cybernetic doctor, finds a partially destroyed cyborg in a scrap pile, rebuilds her, and names her Alita. Alita has no memory of who she is and she sets out to uncover her identity. She begins to learn, makes some enemies, falls in love, and begins to challenge the corrupt social order of her world.

The film is filled to the brim with homages and references to the anime and manga series. Rodriguez was inspired choice as director, since his experience adapting the Sin City comic to the screen comes through here. Some shots are direct out of the manga, as if he used Kushiro’s art as his storyboard. Fans of the anime and the manga will appreciate that, and it clearly shows that both Cameron (who stayed on as producer) and Rodriguez have real love for the source material.

Another place that shows is through some of the deeper themes of the film. On one level, Alita Battle Angel is a boilerplate sci-fi blockbuster. But Kishiro’s work asks some deep questions, questions that may become more pertinent as our technology in the real world continues to advance. Questions about transhumanism, identity, cybernetics, and what all that means to the human condition. How do cyborgs fall in love? Is a person a person if their body is entirely mechanical? What if their brain is a machine as well? What does it all mean?

The movie doesn’t get too bogged down in these philosophical questions, but neither does it ignore them. In fact, my favorite line from the film is when Hugo, Alita’s fully organic love interest, says to her, “You are the most human person I’ve ever known.” That line is pure Kishiro.

If you’re a fan of the anime and/or the manga series, absolutely go see this movie. If you’re just a general anime fan and have had no experience with Kushiro’s work, I still recommend it, if only to see what a big budget adaptation of an anime property can be if people who truly love that property are behind the wheel. We’ve been burned a few too many times over recent years (Dragonball: Evolution, Ghost in the Shell, and Avatar: The Last Airbender to name just a few.)

If you’re not a fan of anime, I’d still recommend it. The story not so dense that the uninitiated will get lost. The action scenes and effect shots are really well done. The cast is top notch with several Academy award winners: Christoph Waltz, Mahershala Ali, and Jennifer Connely. Newcomer Roza Salazar owns her role as the title character, especially considering it’s a mostly motion-capture performance. Alita really comes to life, in her performance; her curiosity, her innocence, her strength, and her anger are all there.

I look forward to seeing if the movie can be successful enough to greenlight a sequel. I want more Battle Angel. I want to see what these actors, producers, and directors can do with the later volumes of the manga, where some of those deeper questions I mentioned above take more central stage. But I am satisfied with what I’ve gotten. This is the Alita I’ve wanted for these nearly 20 years. Go and check it out.



Saturday, January 26, 2019

Tomb of Annihilation Chapter Six - The Shrine of Bhaal



“I still say you are still inordinately pleased with yourself.” growled Langley.

As they marched through the jungle, the foliage had thinned enough for the party to use a visible trail. Athasen had taken advantage of the easier journey to flip through one of their prizes from the wizard’s tower, an old spellbook from the long-dead mage; a treasure uncovered by the Harpers before the naga had claimed them and now given to Athasen in gratitude for their rescue.

“I thought we agreed this wasn’t about me. My success, yours, any one of us is glory to be shared among the whole. It’s how we stay alive. It’s how we win.”

“Oh, I’m just teasing.” retorted Langley, although her tone made Athasen doubt that. “Although you did get the lion’s share of the loot from that place.”

“Only because I’m the only wizard here.” Athasen smiled slyly. “I can’t imagine that one thousand gold the Harpers promised for their rescue doesn’t please you.”

“I don’t have it yet.”

“And the stronger we are, the more likely we’ll all live to collect it.” Athasen clapped the spellbook shut and returned it to his satchel. “You hardly have anything to be ashamed of. Your own skills are extraordinary.”

“Hard won.” admitted Langley. “My family was disgraced and later slaughtered. I’ve learned what I learned to survive.”

“We may not be so different then. I grew up a slave gladiator, my blades and my magic were meant to amuse crowds of screaming bloodthirsty spectators. If I killed and made it look good, I lived. Sometimes, those old habits die hard.”

“You draw too much attention to yourself.” critiqued Langley. “You’re like the goblin that way. Brave to the point of foolhardiness.”

“It keeps you alive.” retorted Athasen. “How can I lead if I do not prove to my allies that I am willing to take the same risks as they? Perhaps even greater risks.”

“You’ve been lucky to survive. I, for one, don’t count on luck.”

“Oh, I’ve had my moments. Times when I’ve been knocked senseless to the ground by a well placed blow.” Athasen chuckled to himself, remembering well his former companion Uog and his accursed throwing hammers, weapons that had struck him down by “accident” more than once. He hadn’t given thought to Uog in years. Once his best friend, the betrayal brought on by those hammers and the demon who’d offered them still felt bitter in Athasen’s heart.

“I wouldn’t find such a fate amusing personally.” critiqued Langley, confused by Athasen’s sudden nostalgic mirth.

“We all have two choices in life.” Athasen mused. “You can live in fear of death or learn to laugh in its face. It comes for us either way. We all stand before Kelemvor eventually, so I prefer to laugh rather than cower.”

The woods parted into a large clearing. The floor of the clearing was littered with hundreds of bones of every creature imaginable: goblins, humans, giants, animals, all were there.

“I wonder if they laughed in the face of death.” joked Zangdrax grimly. “This place reeks of unholy magic.”

“I don’t see anything moving.” said Fejj, drawing a bow.

“Neither do I.” said Allar, similarly armed. “But I do see something interesting.” He began to advance slowly and cautiously into the clearing.

“Be careful.” warned Zangdrax. “I don’t like this.”

Allar moved some distance into the clearing, stowed his bow, and began digging under a pile of giant bones. He pulled out a small wooden object, a fetish idol of some sort. The fetish glinted with red light, giving testimony to the rubies it was studded with. “Treasure.” he exclaimed. “This is probably worth a fortune.”

“If it’s not cursed...” Zangdrax began pessimistically. He did not get to finish his sentence before the giant skeleton from which Allar had drawn the fetish began to rattle.

“Oh, shit.” said Athasen, drawing a sword. He began casting a spell.

Both Langley and Fejj loosed as the giant stood up. Three others behind it began to rattle as well.

Suddenly, a giant spectral hand emerged from the ground. Athasen clenched his fist in pantomime and the hand grabbed hold of the giant closest to Allar. With his foe now held in place, Allar was able to stumble away. Bones began to crack as Athasen squeezed his hand harder, causing the spell to crush the giant.

“Nice trick.” said Zangdrax, charging forward towards one of the new giant skeletons that had just stood up. Hoggle did likewise, swearing in Goblin and swinging his axe. Hoggle’s blow shattered the skeleton’s shinbone and the monster stumbled and nearly fell.

“Make you shorter. Eventually, you shorter than me.” howled Hoggle with glee, swinging at the skeleton’s other shin in an effort to repeat his success.

Athasen laughed and moved his spell to the next foe. The spectral hand was just about to grab a second giant when he heard a shout from Fejj. “Look out!”

Athasen had only a moment to turn and see a massive bone club impact his face. Everything went black.

---

Athasen exploded back to consciousness in a world of pain. Zangdrax was kneeling over him, a glowing light coming from his hand. “Don’t move.”

“Not the first time I’ve received magical healing.” Athasen groaned. “I take it we won.”

“Not easily, but yes.” said Zangdrax. “You may be quite skilled with a blade, but you’re a mite fragile. And stuff that big hits hard.”

The pain began to fade and Athasen sat up. The shattered remains of the skeletons lay strewn about. Allar was holding the fetish he’d found, now broken into the several pieces as Fejj was helping to pry out the rubies.

“Breaking the fetish kept the skeletons from animating. Simple solution really.” said Langley, explaining further. “Had we realized it earlier, we might have kept you from going down.”

Athasen came to his feet. “Enough about me.” he growled, mildly embarrassed at his performance. In days of old, it was not unusual for Avouz to be knocked out by a mighty foe, but in the many decades since his adventuring career began, it had happened less and less.”

Athasen looked around the clearing. “This was a trap. We were meant to find the fetish. Meant to pick it up.”

“And meant to die by the skeletons.” added Langley. “Obviously. Your point?”

“Unlikely for a trap to just be here randomly. It was guarding something. Look around everyone. See if there’s anything unusual in or near this clearing.”

“Like this?” said Hoggle, pulling a bit of shrubbery aside. Concealed underneath was a small stone cairn.

“Exactly like that. Good eyes, my goblin friend.” said Athasen as the party began to circle the small cairn. It was about four feet in height and perhaps ten feet in diameter.

“Is there a door?” asked Allar, as he joined the search. “A way inside?”

“Yes,” said Zangdrax. “On this side.”

The rest came around to join the kobold paladin. The door was small, but still large enough for a typical person, and angled against the sloped side of the cairn, implying it led underground.

Zangdrax and Hoggle tugged at the door and their combined strength overcame any resistance. The door swung open and a blast of cold foul-smelling air came forth.

Athasen shivered. “Something familiar about all this.” He muttered under his breath.

“All I know is that it’s cold and smells bad.” said Fejj. “Probably just some forgotten tomb.”

“No, there’s dark magic here.” said Athasen.

“Even more reason to leave things alone.” retorted Fejj.

“Where’s your sense of adventure? Come, we’ve come this far.” Athasen ducked down and went inside the door.

The rough stone steps on the inside of the door indeed led downward into the earth. The passage was steep and narrow but passable. After nearly 100 feet, the stairs came to an end in a circular hallway. Although he could see in the dark thanks to his elven ancestry, Athasen lit a torch to get a better view of things.

The rest of the party emerged from the stairs as Athasen moved about the circular hallway. At each of the four cardinal directions, there was an alcove. In each alcove was a human corpse, but each corpse was different. One was skeletal, another mummified. The remaining two were well preserved, but one was bald and the last merely pale white, rather than the usual ashen grey that bodies became after death. Across from each alcove, the wall was decorated with hundreds of human mouths.

“What is this place?” asked Hoggle.

“I don’t know.” said Athasen. “There’s clearly an inner chamber behind this wall, but we are denied entry.”

“It’s a puzzle.” said Zangdrax. “Each body is missing something different. One hair, another flesh.”

Athasen moved next to the bald corpse and cut a lock of his hair with his dagger. When he did so, the mouths on the wall began to smack their lips in a near deafening cacophony. He tossed the hair to the wall and the mouths gobbled it up. There was a loud grinding noise behind the wall as the mouths fell silent.

“Alright, that’s the trick. Give the walls what the body lacks.”

“You really want me to cut my flesh off to feed the wall?” asked Allar.

“While I’m sure that would work, perhaps something else might suffice.” said Zangdrax. He reached into his pouch and pulled out a stick of jerky. “Flesh.” He said as the mouths began their chatter. He tossed the jerky to the mouths and the wall made the grinding noise again.

“Okay, those were the easy ones. What do these two lack?” asked Fejj. “One’s just white and the other all dried up.”

“It’s dessicated. Lacking water.” said Athasen. He pulled out his waterskin and the mouths began smacking their lips. “Easy.” He splashed the water on the wall with the expected result.

“And the pale one.”

“I fought a vampire once.” said Zangdrax. “This was what his victims looked like.”

Athasen nodded. “Yeah, I remember also. This body has no blood.”

Hoggle slammed his face against the stone wall, bloodying his nose. He ran his arm across his face and splashed the blood. The grinding noise began and doors opened between each pair of the mouth-covered  walls.

“Well, perhaps a big overdramatic,” Athasen said to Hoggle. “But...”

“Not stupid if it works.” interjected Hoggle.

“Hard to argue with that logic. Let’s see what’s inside.” said Zangdrax. The kobold darted inside the newly opened door. The others followed.

On the floor was a carving of a skull, Orbiting the skull were six drops of blood. “I know this symbol.” said Athasen.

“Bhaal, god of murder.” added Zangdrax. “Odd to find a shrine to him here in Chult. The gods of Faerun were forbidden from this land.”

“Only so long as Ubtao was here. He’s been silent since the Spellplague.” added Fejj.

“Politics, like nature, abhors a vacuum.” quoted Athasen, remembering a favorite line of his mentor Alandar. “One god goes missing. Others take his place.”

“Didn’t Bhaal also die?” asked Langley.

“In the Time of Troubles, yes.” said Athasen. “But he foresaw his death and sired many children, known as the Bhaalspawn, who safeguarded his essence. When they died, Bhaal was reborn.” Athasen didn’t bother to mention that not all of Bhaal’s divine essence was returned to him. Some was taken, by Avouz’s other mentor, the necromancer Haplo.

“I don’t like this place. God of murder doesn’t sound like someone I want to tangle with.” said Allar.

“As Athasen said above, where’s your sense of adventure.” retorted Langley. She leaned down and wiped some of the dust from the skull’s mouth. There was a flash of red as the rubies that made the skull’s teeth were revealed. “Now that’s what I’ve come for.”

“All of us.” said Fejj. “Can you pry them loose?”

“Treasure here to make you the envy of Calimport, Waterdeep, or Neverwinter. Or all combined.” said Langley, digging at one of the rubies with her dagger.

“And likely to be defended.” said Zangdrax cautiously.

Sure enough, the rubies shot out of the skull’s mouth, knocking the surprised Langley onto her rear. They flew out the doors and into the bodies in the alcoves. The bodies animated and stood on their feet.

“It’s never easy, is it?” grumbled Langley.

Hoggle roared and drew his battleaxe. He charged the first zombie, the exsanguinated one, and slammed his axe into its chest. The goblin jumped up and slammed both feet into the zombie, knocking it back into the hallway. It slumped to the ground and the ruby fell out of its mouth.

“They don’t seem so tough.” said Allar. He loosed his bow at another, the bald one, but the arrow bounced off harmlessly.

“Juju zombies.” said Athasen. “Only magic or magic weapons can harm them.”

Langley came to her feet and fired her crossbow at Allar’s target. The bolt struck home in the forehead of the bald zombie and it fell to the ground dead. Its ruby rolled free as well.

Athasen turned and drew his sword at the skeleton. A red fire burned in its eyes. “And you’re no zombie at all, juju or otherwise. I know your kind, monster. A skeleton warrior.” said the seasoned adventurer aloud. He slashed at the skeleton, but the undead parried his blow with a blade of its own.

Behind him, the rest of the party quickly dispatched the thrid and final juju zombie. Athasen cut low, taking the legs out from under the skeleton. As it dropped to the floor, Athasen clove its skull in two with his blade. The red fire turned back into a ruby and clattered free.

“That was easy.” said Hoggle, satisfied with their work.

“Yes, but a casual explorer would have died a very horrible death here.” said Zangdrax. “The lot of us have been adventuring for many years and nearly all of us have a magical weapon or some sort. A Chultan villager or anyone else who was like to find this site would not have fared nearly as well.”

“No villager would have gotten past the giants above.”

“That fetish we found was no symbol of Bhaal. Perhaps the two weren’t related after all.” mused Athasen. “No matter. We’ve gotten what we came for.” he said, picking up the ruby at his feet. “Let’s move on.”

Thursday, January 24, 2019

Where to from here?

I'm going to turn this site into my "central hub" of sorts for all my myriad projects and hobbies. So I'm posting this here, instead of on one of my creative writing blogs.

So, as the title suggests, where to from here?

For this site

This will continue to be my place for all things gaming and generally geek. I've got a few more new D&D PCs that I need to post here and a few old ones to revise. Adventurer League play has been good to me and a lot of folks have gotten a lot of experience. That means updates.

Plus I may do a summary of the Star Trek Adventures campaign so far. Not really a creative writing exercise as I'm not planning to write it as a story, but sort of a play-by-play of what happened each session.

For my creative writing

If you're following my New Years Resolution, you know I've dedicated myself to doing one of two things each day. 1) Writing two new pages of content on some story I'm working on. And 2) Publishing two pages of material from old writing that remains unpublished on a blog.

The only stuff that really remains unfinished in terms of publication is the rest of Star Sword Shattered, the second BattleTech-based novel I wrote back in college. So option #2 will run out in the next few weeks.

That leaves option #1. Here's a short list of stories I've got rattling around in my head that I could finish over the next year.

Athasen's Tomb of Annihilation quest (published here)
Philadelphia by Night 1999 (published at my Philly by Night blog)
Star Swords novel #3 (will be published at Star Swords Command)
The sequel short story to Birth of a Hero (also to be published at Star Swords Command)
Homecoming, an original sci-fi story and setting (published at a new blog probably)

Each of these is developed to a certain point and how far along each of these stories is will probably determine which gets priority. Philly by Night and Star Swords are both around 2/3 completed, so they'll probably get some focus. The sequel to Birth of a Hero is going to be another 20 page or so short story, so it'll be a quick write. Homecoming and Athasen are probably going to get the short straw, given they are in their infancy in terms of development.

So that's my plan. Finish Philly by Night and Star Swords (the latter is LONG overdue. I started writing it in 2005 or so). Toss in Birth of a Hero's sequel. Work on Athasen or Homecoming once the others are done.

Enjoy.

Tuesday, January 1, 2019

My other blogs

I haven't really promoted my other work, mostly creative writing, in pretty much any forum. Part of that is my own issues with self-esteem ("It's not good enough for anyone to ever be interested in reading." I often tell myself.) But, seeing as this is a new year, I've decided to turn over a new leaf and "fling wide the door" as the old Advent hymn suggests.

I have three great gaming franchise loves: Dungeons & Dragons (reflected largely here), BattleTech, and the World of Darkness. Not coincidentally, I have blogs for all three.

Unfortunately, all other personalty and mental-health issues aside, there is one simple truth to my life that I have yet to find a way to overcome: my ADHD. The end result is a lot of ambitious projects begun and never finished. You can probably guess that from my unfinished captures of Athasen's story here on this blog.

Well, I didn't/haven't finished the stories I wrote inspired by WoD or BattleTech either. Consider that a disclaimer if you choose to wander onto these other blogs. So have fun and enjoy what my twisted little mind can come up with when I'm not rolling dice at a table with friends.

BattleTech

In college, I gamemastered a long-running Mechwarrior (i.e. BattleTech roleplaying as opposed to tactical board-gaming) campaign centered on a Federated Commonwealth unit known as the Star Swords. With my friend Jen, I later wrote these stories into two full length novels and portions of a third that (big surprise) I never finished. Back in 2014, when my friend Greg started asking me for counsel on how to write sci-fi/fantasy fiction, I started publishing the chapters of the story to the web. Again, I never finished uploading everything.

I'm planning to change that. Since this is simply uploading documents that I've already written, it's not exactly a time consuming task. And I'm getting back into BattleTech again thanks to Harebrained Schemes new computer game, so I've got a bit of inspiration.


Fair warning, there is some sexual violence in the story. One of the major characters is raped repeatedly at one point. Now I don't shy away from the consequences and the trauma of that in the plot, but if that's stuff that bothers you, consider yourself warned.

World of Darkness

I should really use the proper nomenclature here, since what was once "World of Darkness 2.0" is now know as the "Chronicles of Darkness." But those lines are blurry in this circumstance, as you'll see.

Again, back in college, I was Storyteller for an elaborate Vampire the Masquerade game that centered on the rise and fall of vampires in the Tidewater of Virginia (i.e. Virginia Beach, Norfolk, etc.) and in Philadelphia. As I did with the Star Swords, I later decided to write down this campaign as a novel-length story. I first converted it to the new "Chronicles" setting, Vampire the Requiem and I began writing around 2010. I then "published" each chapter of the story on a blog.

Not quite sure why I did that, since I've never promoted or shared the story to anyone. I have no idea if anyone even stumbled onto it while searching for "vampire stories," but I treated the blog as though I had a regular cadre of readers. Perhaps they were imaginary.

I can tell you right now, part of why I was somewhat secretive about the story is that it is VERY ADULT. Borderline erotica in many ways. Sex, and often deviant sex, is a huge part of the Vampire world as I envision it. And, given what I do for a living, I really wasn't sure I wanted this public.

Well, too late. I'm diving in with both feet.


Trigger warning: Yeah, if its sexual in nature, it's probably in here. Be forewarned.

Also, as before, this is a project that remains unfinished. And, no, I have no idea if I'll ever pick up this particular baton and run with it again.

Thursday, December 20, 2018

Athasen (redux)

(Author's Note: Got some serious updates to this character's history and motivations after his foray into Chult in Tomb of Annihilation. So I'm redoing his page here. Much of this is repeated from the earlier page, but there is new content and artwork here that I didn't have before.)

-----


Half-elf Wizard (Bladesinger)
Faction Agent (Zhentarim)

Avouz on Athas. (Early life)
History

Early Life (1340-1355)

Avouz (Ah-vooz) was born around the Faerun year of 1340 in the City-State of Tyr on Athas. His mother was an elven concubine to a powerful and corrupt defiler wizard. This wizard frequently forced Avouz’s mother into congress with his genie slaves in hopes that she would produce a genasi for his fighting pits. Avouz was the product of one such liaison, proving a disappointment when his elven heritage proved more dominant than his elemental.

Regardless, from a young age, Avouz was trained for combat in the gladiatorial arena. Early in life, he was sold to a new master who had him trained in a combination of arcane and martial skills similar to the elven bladesingers on Faerun.

Darkhold on Athas (1355-1356)

Meanwhile, on Faerun, the Zhentarim archmage Haplo had made some powerful enemies, both among his fellow Zhentarim (Fzoul and his Banite followers) and among the gods (Tiamat). His divinations had stumbled upon a far-away world where he might seek refuge from both, so he and many of his allies and followers gated across the stars to this new world: Athas. He was joined there by two of his most stalwart allies: his son, Nilsiar (NILZ-ee-ar), and his bodyguard, Simon.

Haplo’s followers immediately began the construction of a fortress and a city in a hidden valley north of the city-state of Tyr. They named their fortress city Darkhold after their home on Faerun. Immediately, Haplo began to send out scouting parties to get the lay of the land and when they found only primitive tribes and poorly defended trade caravans from the city-states of Tyr and Urik, he began launching raids to dominate the region.

Avouz, meanwhile, was en route to gladiatorial combats in Urik with several companions: a thri-kreen named Qqikuutquew (Kih-Kit-Q), a mul named Uog (OO-og), and two preserver wizards, one named Baub and another Alandar. Their trade caravan was set upon by Darkhold raiders and the slaves were liberated.

Haplo saw an opportunity in these freed slaves, using them as advisors and allies. Freed from slavery, they took up homes in Darkhold and began a life of adventuring, each growing stronger and wealthier as the months passed.

In the early years of Athas' Darkhold, the biggest opposition to the city came from illithid invaders, lead by one known as the "Overmind." In an effort to root out the Overmind's minions, Haplo sent   Uog, Baub, Qqikuutquew, and a few others into the ruins below Darkhold. After battling many Yuan-ti allies of the illithid, they chanced upon a religious chamber and inadvertently released a powerful demon, one named Khershidion, from his prison. In return for his freedom, the demon rewarded each with powerful, but corrupting, gifts.

Shortly thereafter, Avouz came upon a group of Githyanki traders. He attacked the githyanki in a false flag attacking, hoping to trick them into thinking the yuan-ti and the illithid were behind the attack. The ruse was successful. Avouz acquired two items of note on this raid: his trademark githyanki katana and his mace of disruption.



Eventually, the Overmind was defeated, but a new threat emerged, one from within Darkhold itself. Each of those corrupted by Khershidion fell into evil and began, in their own ways, to undermine the Darkhold community. It was not long before even Nilsiar and Simon, once unwaveringly loyal to Haplo, had joined the conspiracy.

Ravenloft (1363)
Some years later, Avouz vanished from Darkhold, being drawn into a strange realm of darkness and evil by an unusual fog that enveloped his home. He found himself in a land called Barovia with a number of companions from other worlds: Mardigillian, an eldritch warrior from the world of Krynn, Falafel, a wild sorcerer from Faerun, Suna, a Sunite paladin also from Faerun, and Mikail, a cleric of Heironeous from Oerth. They combined their efforts to find a way to escape this land and focused their efforts on the castle of the land’s ruler, Strahd von Zarovich.

For his part, Strahd paid the adventurers little heed. His energies were focused on another new arrival to the Land of Mists: the powerful Oerth demigod known as Vecna. When Avouz and his companions attacked Strahd at his divinations of Vecna, they inadvertently fulfilled the requirements of a powerful ritual that could open the borders of the previously closed realm. Strahd, Vecna, and the adventurers were hurled across the Astral plane, escaping from Ravenloft.

The adventurers found their footing on a Githyanki controlled island in the astral plane. It was here that Avouz lay claim to two pieces of his iconic equipment: his katana of quickness and his red dragonscale armor. Here also, Avouz and Suna began a passionate romance. With the group free of the Realm of Mist's obfuscations, Alandar was able to detect his missing ally with his divinations and made a gate for them to return to Athas.

Avouz’s return was none too soon. For years, Baub and Uog had been conspiring to overthrow Haplo in the name of their cornugon master and, with Avouz gone, they saw their chance to strike. A great battle erupted across Darkhold between those loyal to Haplo (Avouz, Alandar) and those who had turned on him (Uog, Qqikuutquew, Baub, Simon, and Nilsiar). With the addition of Avouz’s new allies from his time in Ravenloft, the traitors were defeated. Uog, Qqikuutquew, and Simon were killed, Baub fled into exile, and Nilsiar was taken prisoner.

But not all was well. On Mikail’s homeworld of Oerth, Strahd and Vecna had appeared anew and were threatening to dominate the entire world. Alandar discovered this soon after the end of the rebellion when he set to work returning the Avouz’s allies to their homes. The four agreed to make amends for what they’d unleashed upon Oerth by journeying there and confronting their enemies.

After gating to Oerth, Avouz and company pursued Vecna and Strahd into the Vast Swamp south of the kingdom of Sunndi. The dark swamp helped to shade Strahd from the sunlight, making him a formidable opponent. Vecna forced his weaker ally to strike at the adventurers while he escaped and a mighty battle ensued. Mikail and Suna were slain but the other three overcame Strahd. As the killing blow was struck, the mists rose anew and reclaimed Strahd once again for his prison in Barovia. Vecna vanished and was later defeated by other adventurers.

Heartbroken at the death of his lover, Avouz returned to Athas and resumed his duties in Darkhold.

Apotheosis of Haplo and Falafel (1365-1372)
Recognizing that the rebellion left him in a weakened position in terms of his rivals among the Athasian dragon-kings, Haplo began making preparations to return to Faerun. Over the next two years after the revolt, Haplo made ready and reopened the gates that connected Darkhold on Athas with its namesake on Faerun. He launched an attack through the gate, with Avouz and Alandar leading the charge.

Forged in the hellish reality that is Athas, Haplo's new army quickly overwhelmed the Zhentarim defenders. Avouz and Alandar together defeated and slew the Pereghost on the pinnacle of the tower, claiming the fortress once and for all for Haplo and his allies.

Haplo settled in as the ruler of Darkhold. He appointed Avouz as the new Pereghost, granting the former gladiator the pinnacle of his personal power. Alandar began a school of magic to teach young Faerun wizards the ways of Athasian magic.

The new Darkhold soon drew a great deal of attention from the surrounding countryside. A number of adventurers soon began using the fortress as a base of operations, including Falafel (Avouz's fickle ally in Ravenloft), Haaman Khalten (a spy sent by the Lord's Alliance to keep an eye on Haplo), Stofnar (a vengeful dwarf determined to inflict genocide on the orcs), and Moric (a powerful dark wizard who would soon become a rival to Alandar). But foremost among these was Allichia Limos, a tiefling wizard, with whom Avouz, now recovered from the loss of Suna, fell in love and married.

Meanwhile, another eye cast its view on Haplo and his fortress, that of the goddess Shar.

Haplo had been conducting further experiments on the newly created Shadow Weave, a form of magic counter to that of Mystra and under the control of Shar. Eager to entice the necromancer, Shar made an offer Haplo could not resist; if he could achieve godhood, she would make him the god of the Shadow Weave.

Fortunately for Haplo, this offer was made during the midst of the Bhaalspawn crisis. Recognizing that he could steal the essence of a god from a Bhaalspawn, Haplo set in motion a plan. It began with the destruction of Alandar's wizard school, slaying nearly all the students within. Believing the Bhaalspawn responsible, Avouz signed on to avenge his friend's loss. Moric and several others joined in the chase, a chase which led to the very Throne of Bhaal itself.

Just as the Bhaalspawn was about to shed his divine essence and rebirth Bhaal anew, Haplo and his allies intervened. Haaman intervened and attempted to stop Haplo by assassinating him, but failed as the divine power flowed into Haplo and he was made a demigod. The necromancer vanished from their sight, off to join Shar in her dark realm.

Stunned at what they had been a part of, Avouz, Alandar, and Haaman returned to Darkhold. Alandar soon discovered through his divinations that Moric had been the one to destroy his school. Alandar confronted his rival and imprisoned him for eternity with the spell of the same name. He then rebuilt his school on top of the land in which he'd trapped Moric forever.

Meanwhile, Falafel had grown envious of Haplo's new found divinity. He reasoned that if Haplo could become the god of shadow magic, then Falafel should be the god of wild magic. He recruited Stofnar and several other adventurers to find a long lost artifact left behind by the dead god Amaunator. Using the divine spark hidden within the item, he too ascended to divinity.

Modern Times (1373 to 1492)


Athasen, Captain of the Zhentarim

Almost immediately after the apotheosis of Haplo and Falafel, the Zhentarim moved to reclaim Darkhold, ejecting all who claimed any manner of loyalty to the new demigods. While most (Alandar, Hamaan, etc.) resettled in other areas and settled down into semi-retirement, Avouz took up adventuring once more as a freelance mercenary.

Freedom, at first, proved very beneficial to Avouz. He had grown comfortable and content on Faerun, a world far less harsh than his homeworld of Athas. Allichia gave birth to their son, Anaelar, and all seemed well. But it was not to last.

When the Spellplague ravaged across Faerun, Avouz fell into madness. He spent much of the decade of the Spellplague being nursed back to sanity by Alandar at his newest magic school (Alandar had discovered several means to avoid the worst effects of the plague and his school had become a refuge for arcane casters fleeing it.)

Once the worst effects of the Spellplague abated, Avouz returned to his family, content now to be retired from adventuring. But things were not to last. Falafel had grown bored as a deity and “missed his friends,” so he spontaneously abducted nearly all his friends and enemies (and a few others to boot), teleported them to a remote village near Darkhold, and threw them “a party.” During the festivities (which the participants were not allowed to leave), Falafel’s wild magic got away from him and he detonated a powerful epic-level time stop spell that froze time over the village for nearly a century.

When the spell finally wore off, the confused participants tried to restart their lives in a much changed Realms. Avouz decided to rejoin the Zhentarim in Darkhold. With the Zhentarim having undergone their own turmoil and transformation over the decades, he found the organization again to his liking. He also found his family had gained great influence in the fortress city over the decades. His son Anaelar is an elder of the city and leader of a powerful mercantile guild. His children and grandchildren are heavily involved throughout the Zhentarim, Darkhold society, and Alandar's wizard school.

With aid from his family, Avouz moved  swiftly through the ranks and has regained some measure of authority and power in the faction. But he maintains a degree of secrecy, using the name Athasen to avoid being associated with his former life. Some of his family members are in on the ruse, but all others are kept in the dark about his true identity.

Athasen knows that Falafel and Haplo are both still out there. He is uncertain what role his old mentor played in the cataclysmic events surrounding the death of magic (although he does know Haplo's boss, Shar, was intimately involved.) He is not eager for a confrontation, not knowing how much Haplo has changed over the last century. Athasen prefers to think of the demigod as the man who rescued him from slavery all those years before, knowing that there was, at least once, a spark of good within him.

Chult and the Tomb of Annihilation (1492 to present)
The Zhentarim assigned Athasen to investigate the Death Curse and travel to Chult. He did this with two companions, Saiah the Paladin and Lortessa the Sunite priestess. Lortessa and Athasen had begun a passionate relationship.

While in Port Nyanzaru, Athasen met and formed an adventuring company with Langley the bounty hunter, Zangdrax the kobold paladin, Hoggle the goblin barbarian, and a dwarven cleric nicknamed "Whoops." While Lortessa and Saiah were asked to stay in Port Nyanzaru to tend to the sick and injured, the others braved into the jungles of Chult  to investigate possible sites for field bases for the factions.

Upon returning from this mission, Athasen was summoned by Alandar to a ramshackle home in Port Nyanzaru. It was a ruse and the wizard who met him was not his friend Alandar, but Haplo the demigod. Haplo commissioned "Avouz" (using his old name and identity) to seek out the Tomb where the evil lich Acererak had hidden a powerful artifact, a Soulmonger, that Haplo wished to possess. Athasen reluctantly agreed.

This created a fundamental rift between Athasen and his Sunite companions. In addition to being disturbed by learning Athasen's true identity as "Avouz" (who they saw as a servant of Shar and the old corrupt Zhentarim), Lortessa and Saiah both found it distasteful that Athasen would agree to any arrangement with a being as foul as Haplo (who was blamed, not inaccurately, for the Spellplague). Together, the two women made plans to depart Chult. They kept these plans hidden from Athasen until after he had set out with his adventuring company to reach the monastery at Kir Sabal.

After traveling overland from the harbor, the adventurers reached Kir Sabal and were introduced to Mwaxanare, Princess of Omu and the last heir to the throne of that lost kingdom. Mwaxanare was immediately smitten with Athasen, despite the disparity in their ages (Athasen looks 50. Mwaxanare is 17). Athasen was flattered, but largely ignored her efforts at seduction, claiming fidelity to Lortessa. However, he did promise to find for her a lost relic of her kingdom, the fabled skull chalice of Omu.

The abbot of the monestary agreed to cast a travel ritual on the adventurers that would take them to Omu, where the Tomb Haplo had spoken of was said to reside. It would require an expedition to Nangalore, the fabled gardens of the royal house of Omu, to fetch a rare flower.

This was done and the Abbot cast the ritual, allowing the party to make their way to Omu. After fetching the the nine cubes from the trickster gods of Omu, they were captured by the yuan-ti of Omu under Ras Nsi. When Athasen defeated Ras' champion in single combat in the arena, the yuan-ti leader decided these adventurers were too much trouble and allowed them to depart unmolested.

The adventurers then plunged into the Tomb of the Nine Gods, braving all manner of fiendish traps and monsters to reach the Soulmonger. Along the way, Athasen found the chalice Mwaxanare had asked him to find. When they entered the chamber of the Soulmonger, they were all overcome with such loathing that they knew the only course of action was to destroy it, despite the desires of Haplo for them to take possession of the artifact .They attacked and destroyed the Soulmonger after slaying its guardians. This summoned forth an angry Acererak and, after an epic battle, the adventurers emerged victorious.

With the magical knowledge he had gained in the Tomb, Athasen teleported with his companions to Port Nyanzaru. There, he learned that Lortessa and Saiah had abandoned him. Bound by his sense of duty, he teleported to Kir Sabal to return the chalice to Mwaxanare. Heartbroken by Lortessa's abandonment, Athasen succumbed to Mwaxanare's charms and the princess found her way into his bed that night.

After this, Athasen returned to Darkhold to resume his adventures. Within a few months, word had reached him that Mwaxanare was with child. Recognizing an unique opportunity, Athasen has returned to Chult and pledged himself to restoring the Princess's kingdom. The Princess has now declared Athasen her royal consort and the two have returned together to Darkhold to begin plotting the restoration of Omu.

Prince Athasen, Royal Consort of Omu

Description
Avouz/Athasen cuts a striking figure. He stands six-and-a-half feet tall, far taller than most “half-elves.” His skin is the color of fertile soil and his eyes are the same sharp blue as sapphires. His hair is a ruby red color (with hints of grey as he is around 50 years old now) and his ears are pointed as befits his elven ancestry. Much of his odd coloration comes from his dao father and his unusual height is indicative of his Athasian elf mother's influence.

During his time as a Zhentarim soldier, he wore leather armor under a green and gold robe (the colors of the Zhentarim organization). Now, he often wears plainer ornamentation in Northern climates, although he decks out in Chultan royal finery when at work in that land.

Avouz’s personality and outlook has changed from the days of his youth. His fall from power, temporary insanity, and awakening from a mad-deity-triggered magical mishap to a vastly different world had colored his demeanor greatly. Gone were his idealism and his “good” alignment. He was often quite jaded.

Lortessa changed much of that, brightening his demeanor. Despite their later parting, Athasen has since found new purpose and love with Mwaxanare. His goal to restore Omu to its glory days has relit his passion and he is a force to be reckoned with.

Athasen's Character Sheet (pdf)

Saturday, December 1, 2018

Reflections on PAX Unplugged


 The world is changed. I feel it in the water. I feel it in the earth. I smell it in the air.  
PAX Unplugged 2018 is my first major "nerd" con in over ten years. I last attended Origins in 2007, the year before I got married to Sarah. Much has changed in these 12 years.

1) Large Cons are less fun than they used to be.
(Disclaimer: I've still enjoyed myself immensely; but things don't feel as they once did in those halcyon days of Katsu, Neko, and Origins).

There's a couple reasons for this.

The first reason is how complicated living in the age of mass shootings has made things. In order to keep the attendees "safe," we're all channeled through a security checkpoint before entering the building. Given the thousands upon thousands of people who are here, this takes a massive amount of time. You can arrive on site at 10:00am and then stand outside in the freezing cold for upwards of 30-45 minutes as the three block long line worms its way inside. All because of the choke-point at the security scanners.

The second is semi-related. It's cool to be a geek now, so these events are HUGELY popular now. (This is connected to reason #1 because it makes these events prime targets for the deranged.) PAX is at least as big as Origins, which is crazy for what I thought would be a second tier con. Everywhere has a massive line. You wait for EVERYTHING. You stand in line to get a seat at game tables, a line which forms an hour before the game is supposed to begin. (The security queue cost me a game session because I was in that line instead of the game line this morning.)

Game sessions themselves are difficult because you're in a room with 300 people, all of whom are talking very excitedly. I'm getting older and my hearing is, as much as I hate to admit it, not what it once was. I had trouble a couple of times hearing the DMs or my fellow players during games.

To borrow a phrase from a friend of mine, large cons are "just too people-y."

2) Diversity
Gaming has an ugly side to it. Gamergate exposed a lot of the rampant sexism and misogyny in video games and tabletop games aren't really much better. I am pleased to say that, if PAX is any indication, things have come a long way.

I remember back when I was staffing anime cons in the 1990s. The amount of skin shown by many of the female cosplayers was extreme. To my immature bachelor self, that was something of a godsend, but I've since learned what many of those young ladies were going through as they tried to homage their favorite characters. Way too much groping. (Immature I may have been, but even then I had the good sense to keep my hands to myself.)

I've seen no explicit or provocative cosplay at PAX. There are even rules against it now, according to the PAX guidebook. Their rationale was to make this a more welcome place for female and family gamers. Given what I've seen myself at my little shop in York, women and families are coming into this hobby in droves. It's not the male dominated niche it once was and PAX has acknowledged that.

Now, I have no idea if the less revealing cosplay has discouraged the Gropy McPerverts or not. I should note the restriction is not limited to women cosplayers only. No "Conan the Barbarians" in loincloths allowed either. So this is not a "sexism-disguised-as-protection" sort of strategy like often happens with school dress codes.

Additionally, PAX is being exceedingly welcoming to LGBT gamers as well. Signs of acceptance of people of non-binary genders and homosexual self-understanding are all over the place. They've designated several of the restrooms as open for anyone, regardless of gender. A number of my DMs have been wearing "GAYMER" tags on their badges (including a few that have "ALLY" tags as well. Love to have one of those myself.)

All that is a very GOOD sign for the future.

3) Money
Oh, boy, it's still possible to do cons on the cheap, but it is not easy.

I managed to score my entry pass and my accommodations for about $200. That's only because I could get a room at my old seminary for cheap. Hotels downtown in Philly were $150 a night at the cheapest.

SEPTA has been my friend. $5 for a train ride from the seminary to the con. $3.50 for the trip back.

Parking was tricky the first day (before I could check in at the seminary and leave my car there.) My friend Travis was trying to use this app called Spot Hero to find the cheapest parking and he did. $21 for the day right across from the convention center. Great. We pull in, park, and enjoy the day. When I went back out to my car, I discovered we were in the wrong garage. The one the app was for was essentially next door and we got the two confused. So I ended up shelling out another $30 on top of the $20 I'd spent through Travis's app. Honest mistake, but that took a chunk out of my spending cash. (As con screw-ups go, it's nothing like me catching mono mid-con like I did at Katsu-con 2).

Food proved a problem also. I knew things would be expensive in downtown Philly, but I wasn't expecting it to be that much. The cafe in the Convention Center was not too unreasonable for its meals, but they were charging $6 for your typical 20 oz. bottle of Coke (At a convenience store, they go for about $1.75 as you probably know.) That was outrageous.

With the loss of over 1/3 my spending money to the parking error, I had to figure out how to eat cheap. Wawa came to the rescue. $5 for a quesadilla last night. $5 for a sub tonight. About $8 for breakfast plus a Coke and a bag of peanuts this morning. After the Coke was gone, I filled the bottle a couple times at water fountains to keep myself hydrated and the peanuts kept hunger at bay when I skipped lunch to game. Probably do similar tomorrow for the last day of the con.

I had hoped to blow some cash on a good meal at Reading Market while here, but that went out the window with the parking error. Oh, well, there's always next time.

4) Conclusion
Overall, the experience has been a good one. I've met a lot of people here. Played some VERY memorable and fun games. I hope my friends Travis and Talen, who have been DMing the whole con, are likewise enjoying themselves.

All that said, I'm not sure I'd repeat the experience next year, at least not in the same way. With my friends DMing, I was pretty much solo the whole time and that's also less fun. I might come back as a DM like they did (which can discount me the room/badge or even get all of it for free) next year if I do attend.

This was my birthday treat to myself after a horrendous summer of hospital stays and severe illness. It was a good treat and worth the effort. So we'll see about next year.


Monday, July 2, 2018

My Top 25 Anime Theme Songs

My blog is rapidly turning into a dumping ground for all the nerdy stuff I like, which is okay since it's my blog and I can do what I want with it.

I've been watching a series of Top 10/25/50 lists of Anime J-pop music on YouTube. Some lists I like and agree with. Some I like and disagree with. Most are filled with post-2000 anime I've never watched or even heard of (Nothing wrong with that, but it's just not my era. I'm a 45 year old grognard who's watched only a small sample of post-2000 anime.) But this has inspired me to put together my own list and rather than do it as a YouTube video, I'm going to make the list here.

First, one rule. Only one song per series. TV series, movies, and OAV will count separately, but no two songs from the same TV series or OAV set. If I didn't implement this, the list would be 75% Macross Frontier and Kimagure Orange Road with a smattering of other songs.

I'll also be mixing the Japanese titles and the English translations thereof when titling the songs. Bear with me.

Here we go. Staring with the Honorable Mentions that almost made the cut.

Shine in the Storm - Gundam 08th MS Team OP


This one pops up on more than a few other lists. It's good song to a fantastic series, but my list just didn't quite have enough room with all the other great songs (including several from Gundam).

Safari Eyes - Dirty Pair: Project E.D.E.N. movie


I'd be torn here between this song and "Over the Top" (which has the same tune, but different lyrics.) Over the Top seems strangely absent from YouTube. This opening animation for the Dirty Pair movie (which does not feature either main character) is pretty incredible and sells this song over the other. But not quite good enough to make the main list.

Eternal Wind - Gundam F-91


One of the mellowest tracks you'll see here today. I just love this theme. F-91 was the very first Gundam I ever saw. But like the other Honorable Mentions didn't quite prove good enough to make the list.

Cyborg Mermaid - Gunmn


Another mellow track and one of the more obscure songs on this list. Gunmn is my hands-down favorite manga series and I've been reading it (translated into English by the more famous title Battle Angel Alita) for 20+ years now. Back in the 90s, the first few volumes were made into a two-episode OAV and this was the theme.

Yes, I am looking forward to the American live-action version, strangely big eyes and all.

And now my TOP 25 ANIME SONGS OF ALL TIME...

25. Russian Roulette - Dirty Pair TV


We start off with a seriously kick-ass theme from the mid 1980s. I love the Dirty Pair stories, particularly the exceptional Flight 005 Conspiracy and the already mentioned Project E.D.E.N. movie. But this song for the TV series started it all.

24. Choose Me - Kimagure Orange Road OAVs


I'll get this out of the way now. If my favorite anime series were mountains, Kimagure Orange Road would be Olympus Mons on Mars, towering three times as tall as the Everest of my collection. I cannot say enough about how much I love this series and it'll show up a lot here. Choose Me is the OP for the KOR OAVs. I was torn here, since Toki Doki Blue (the ED) is also a very good song.

23. Omoide ga Ippai - Ranma 1/2 TV


Another favorite from my days at VTAS (Virginia Tech Anime Society), we were into the third season of Ranma 1/2 when I started attending regularly. Thus, this became the first Ranma theme I heard and it remains a favorite to this day.

22. Just Communication - Gundam Wing



Here's an example that'll pop up a couple of times on here: A song I love from a series I dislike. Gundam Wing was ok, but I much prefer the UC series or Seed. Still, for anime fans active in the 1990s, nothing quite prepared us for this kind of anime song. Rock songs, yeah. Soft ballads, sure. Pop songs, of course. Hard beat techno? Woah! Now it's hard to imagine an action anime without a powerhouse techno theme.

21. Invoke - Gundam Seed



Very much so the inheritor of the legacy Just Communication created for Gundam, the first OP for Gundam Seed takes the techno tradition of previous Gundam series and takes to 11. Incredible song. Too bad I can't seem to find the original singer on YouTube anywhere.

20. You Get Burning - Martian Successor Nadesico



A fantastic series that got seriously overshadowed by that other mecha series that everyone loves, but I hate (MSN launched around the same time as EVA). Nadesico has a kick ass opening theme to boot.

19. Giraffe Blues - Macross Delta


Ok, here's proof I do watch the occasion current show, particularly if they're part of a legacy franchise like Gundam or Macross or a remake of a legacy show (looking at you, Legend of Galactic Heroes). I went into Mac Delta with some trepidation, since it looked like it was going to downplay the mecha action to show off Walkure and their music. (Not that Macross in general isn't a little guilty of that in every series). But I really enjoyed Delta a lot and this song and its context really helped sell me.

18. Blue Water - Nadia TV



I'm pleased this one shows up on more than one of the other lists I referenced at the beginning of this post. I always felt Nadia was a bit obscure, but, I suppose the unending and nonsensical popularity of EVA has made people seek out other Gainax series.

17. Cinema - Maison Ikkoku


And speaking of the obscure, I'm really surprised Rumiko Takahashi is no longer a household name in anime circles anymore. Uretsei Yatsura, Ranma 1/2, Inuyasha, Rumic World, and this series, Maison Ikkoku, were all the products of her fertile imagination. The J-Pop band Picasso did several songs for this show (and they show up again in the next slot with one of the songs they did for Ranma 1/2) and this is my favorite.

16. Piece of Love - Ranma Movie 2: Nihao My Concubine



Second song by Picasso on this list. The ED to the second Ranma 1/2 movie. And the second Ranma song on this list. Hmm....

15. Cruel Angel Thesis - Evangelion



I really did not want to put this song on this list. One, it's on EVERY list like this out there and sometimes we nerds just want to reject the popular for the sake of being iconoclastic. Two, I really hate EVA as a series. It's a confusing mismash of mecha series, whiny kids, and Christian legendry that it's obvious Hideki Anno knew nothing about. All that said, I can't help but admit that this song is seriously cool.

14. Tank! - Cowboy Bebop



The only instrumental piece on this list (although the OP to Tenchi Muyo almost made it.) Most everyone's seen Cowboy Bebop. This track, along with the series it opens, lives up the hype in a way EVA doesn't.

13. Yakusoku wa Iranai - Escaflowne



The #2 anime fantasy series in my estimation after Lodoss War, this series replaces magic with mecha and creates a compelling storyline. The opening theme is great too.

12. Ureshii Namida - Video Girl Ai



Another obscure one, although having Bennett the Sage review this a couple years ago may have introduced some folks to this series. This is an absolutely amazing anime and it hits you in the feels the way few anime do. The tone of the ED (which almost made the list) is sad and bittersweet, while this OP is more upbeat. It was hard to choose.

11. My Heart - Ah! My Goddess




You'll notice there's a lot of romantic comedy themes here. Yeah, I'm a sucker for them, but not the American BS ones with their forced plot hooks and placing the comedy over the romance. Anime romantic comedies have a bittersweet element to them that I really like and AMG is no exception. Funny, fun, but also a bit sad.

10. Say Yes - Bubblegum Crisis

The picks are getting harder with my self-imposed rule of only one song per series. There are a ton of songs I could have chosen for BGC, not the least of which is the one that usually graces these lists, Konya wa Hurricane. But I've always felt Say Yes was the better track and that's not changed over the years.

9. Love, Do You Remember? - Macross: Love, Do You Remember?


I wanted this song to be higher. It's so good and is truly an anime classic. I have debates over some of my friends over Minmei (who is portrayed terribly in Robotech) and this song is where I point to her value as a character. Yes, she's an anime crush in part because of the emotional power of this track. I count myself very lucky. A number of years ago Mari Ijima attended one of the anime cons I staffed and got to see her perform this live. Goosebumps just thinking about it.

8. Men of Destiny - Gundam 0083



As good as much of the later Gundam music is, you will never convince me that there is no Gundam song more kickass than this one. Definitely riding the wave of hard rock anime themes after the popularity of Bubblegum Crisis, this song just makes me want to blow crap up with a big stompy robot.

7. Where do We Go From Here - Ranma 1/2 OAV


From kickass to just fun, it's hard not to start swaying in your seat to this track. Sung by the voice actresses of the Ranma characters, this is a good song to dance and enjoy. It also marks the third appearance of Ranma 1/2 on this list.

6. Information High - Macross Plus


The techno revolution in anime music during the mid-90s really reached its peak with this track. Fitting that it's from a Macross series, which always did music better than Gundam. I DJed a church summer camp final dance one year in the late 90s. No one much liked the first few songs I played, but when this came on, the crowd went nuts. I don't think any of them had ever seen MacPlus, but that didn't seem to matter. They knew this was an awesome song and it is.

5. Embrace that Sky - Kimagure Orange Road "I Want to Return to that Day"


I don't speak Japanese but this song will get me weepy nonetheless. Like I said, anime romantic comedies have a bittersweet element to them and none do that better than the first Orange Road movie. Considering I watched this film around the time my first love walked away only makes the song all the more powerful for me.

4. Talent for Love - Tenchi Muyo



Imagine a movie theater, like the one we used at VTAS back in the early 90s. Full of crazy anime fans, all of them swaying side to side in time with the animation and music of this song. To this day, I still can't help but do the same. That's the power of good music.

3. Kiseki no Umi - Record of Lodoss War: Chronicles of the Heroic Knight


This song is a masterpiece. Hands down. The emotion it conveys is almost unreal in its power. The abbreviated version you see in the opening credits of the show gives you a taste. The full track is something else entirely. Again, I don't speak Japanese but even I can't help but feel uplifted by this music.

2. Lion - Macross Frontier


And speaking of power songs, this one just barely edges out the previous in that regard, more because I like Macross Frontier as a series better than Lodoss TV. Here's where my self-imposed rule of one song per series truly hurts. There are so many incredible tracks connected to Macross Frontier: Diamond Crevasse, What About My Star?, Aimo, and Trianglar could all have fit here, but Lion's my favorite. The dueling duet between the two female leads sells it.

1. Mirror of an Actress - Kimagure Orange Road


Anyone who knows me would know this list would not end without an Orange Road song at the top. What may surprise folks is that it's not Orange Mystery, which is the song most KOR fans rate at the top. Again, because of my rule, I couldn't include Orange Mystery, but I can assure you it would have been top 5 on any list of mine without that rule. I've always liked Actress more.